package com.yanqu.road.logic.redis;

public class RedisKeyDefine {
    /**
     * 玩家注册过的区服数据
     */
    public static final String PLAYER_REGISTER_SERVER_LIST = "PLAYERSERVER";
    /**
     * 区服在线
     */
    public static final String SERVER_ONLINE_COUNT = "SERVERONLINE";
    /**
     * 第三方敏感词库
     */
    public static final String FORBIDDEN_WORDS = "FORBIDDENWORDS";
    /**
     * IP信息库
     */
    public static final String SERVER_IP_TO_CITY = "SERVERIPTOCITY";
    /**
     * 是否载入IP信息库
     */
    public static final String HAS_SERVER_IP_TO_CITY = "HASSERVERIPTOCITY";
    /**
     * 载入IP信息库锁
     */
    public static final String LOAD_SERVER_IP_TO_CITY_LOCK = "LOADSERVERIPTOCITYLOCK";

    /**
     * 游戏服注册人数
     */
    public static final String SERVER_REGISTER_PLAYER_NUM = "SERVER_REGISTER_PLAYER_NUM";

    /**
     * 后台系统配置
     */
    public static final String CHANNEL_SYSTEM_CONFIG = "CHANNEL_SYSTEM_CONFIG";

    public static final String CHANNEL_SYSTEM_CONFIG_PUBLISH = "SystemConfigPublish";

    /**
     * 系统当前轮换配置
     */
    public static final String CHANNEL_SYSTEM_LOOP = "CHANNEL_SYSTEM_LOOP";
    public static final String CHANNEL_SYSTEM_LOOP_PUBLISH = "SystemLoopPublish";
    public static final String FORBIDDEN_WORD_PUBLISH = "ForbiddenWordPublish";

    /**
     * 游戏服创角人数（创角）
     */
    public static final String SERVER_ROLE_CREATE_COUNT = "SERVER_ROLE_CREATE_COUNT";

    /**
     * 游戏服创角人数（有效创角）
     */
    public static final String SERVER_ROLE_CREATE_COUNT_2 = "SERVER_ROLE_CREATE_COUNT_2";
}
